Each asset has Forums, Feature Requests, Bugs, Reviews and more. If you keep having nodes undeleted this is because you have prescribed loads or constraints to that nodes, instead to the geometry, then FEMAP keeps nodes undeleted. Cancel Red Flag SubmittedThank you for helping keep Eng-Tips Forums free from inappropriate posts.The Eng-Tips staff will check this out and take appropriate action. All rights reserved AREA Community - The Largest CG Forum on the Web Sign In Toggle navigationCustomer StoriesFilm & TvGamesDesign VisualizationLearningProducts3ds MaxCharacter GeneratorFBX ReviewFlameMayaMaya LTMotionBuilderMudboxShowcaseSketchbook ProSmokeEventsEventsVES 2017AU 2016IBC 2016SIGGRAPH 2016NAB
More about us on TheArtSociety.com Learn CGWorkshops Forums Inspire Galleries CGPortfolio CGChallenge Forum Inform CGFeatures News About CGS About Contact Privacy Advertising CGSOCIETY© 2002-2016 | The CGSociety - All rights Non-deletable Node 'persp' Cannot Be Deleted Its a viewport camera I want deleted. Posts 2,559 Sounds like you're selecting the camera (side) instead of the actual image plane, this will happen if you drag select the image in a viewport. Thanks.
With that said, maybe it has nothing to do with associations. Also i've often got messed up using Predefined bookmarks, as they will take a certain camera and reassign a different perspective to it without changing the name. Download Now White Paper - Machine Intelligence: The Golden Age of Analytics Data is an essential part of product development and process streamlining. Current giveaway: Freelance Quixel suite (...working on details) SEP Reply With Quote « Previous Thread | Next Thread » Posting Permissions You may not post new threads You may not post
News Nick Jr. http://www.eng-tips.com/viewthread.cfm?qid=348342 jocomusic Jan 04, 2007 Post id: 106564 Hey guys!Tnx for a great solution there.Worked for few cameras.Now I get an error that sound's like this: "Error: Non camera object in the Maya Non-deletable Camera www.martinezandturek.com Red Flag This Post Please let us know here why this post is inappropriate. Maya Non Deletable Layer I deleted the fourth node and realized that is when the project goes completely pitch black.
Thanks a lot! Joojaa Jan 04, 2007 Post id: 106565 Youi cant delete all the cameras just the extra ones. Is there any way to delete these. I've tried deleting the nodes in the Hypershade window, but I receive the error "Non-deletable node '#######' cannot be deleted".The three nodes I'm trying to delete are "shaderGlow1", "particleCloud1", "lambert1".I have
I also happen to notice that if i try to rename/change color or display, its just stuck on what it currently is and wont change. Reply 0 Kudos rmf001
All rights reserved.Unauthorized reproduction or linking forbidden without expressed written permission. to see if the node is connected to the model list elements using the nodes (you might make a group of these troublesome nodes). harywilke Nov 20, 2002 Post id: 106562 every once in a while i find i have the same problem as someone has posted.
well, i think they can because i'd like to clean up my scene and there must be a way. you can either set the specular color to black and the reflectivity to 0 or just use a lambert material which doesn´t do any relfections or speculars.side note: put the lambert1 Join your peers on the Internet's largest technical engineering professional community.It's easy to join and it's free. however cameras do NOT have a lockNode associated with them (nothing does, unless you create one).
About us Careers Contact us Investor relations Trust center Newsroom Privacy/Cookies (Updated) | Legal Notices & Trademarks | Report Noncompliance | Site map | © 2016 Autodesk Inc. I want to delete the second shape but when I try to it says "Error: Non-deletable node 'CollinsAvenue_IIShape' cannot be deleted." ... You attempt to delete it: // Error: Non-deletable node 'front1Shape' cannot be deleted. // // Error: Non-deletable node 'front1' cannot be deleted. // Now what? I have a set of nodes that I want to delete, but cannot.
A step further, I then attempted to eliminate any existence of the node's references (I used the term "associations" in my initial post) by deleting all elements, properties, materials, loads, and There are a number of them i don't need. I have the same problem with fbx and max.